Phone: 0419 097 049
I'm a very experienced iOS and Mac developer, having worked with these technologies for more than ten years, for multiple companies and in diverse business areas.
I have specialised knowledge of encryption and reverse-engineering, as well as a great deal of user interface design and implementation experience. I am highly skilled in Photoshop.
I've managed small teams of other developers and have worked in various project environments, including Agile. I'm intimately familiar with all development toolchain technologies such as source control, unit testing and continuous integration.
I'm passionate about iOS and mobile development and love working on iOS or OS X projects. I'm a very fast learner and love learning new technologies and APIs. I'm currently learning Swift. I have an excellent memory and I'm great at finding innovative solutions to difficult problems. Building great user interfaces is very important to me and I care about the location of every pixel and the smoothness of every animation.
I'm a founding member of Brisbane CocoaHeads, a face-to-face group that meets to discuss Mac and iOS programming.
I have excellent spoken and written English language skills. I'm told I'm easy to get along with and that I work well with people.
I have dual UK/Australian citizenship.
Extensive experience across the entire software development life cycle and the use of tools such as unit testing, continuous integration and code review on a daily basis.
Used to working in a Scrum/Agile environment.
Currently ranked 4th out of all
#cocoa tag contributors on Stack Overflow, with trusted user status.
ResApp is developing digital healthcare solutions allowing the diagnosis and management of respiratory disease using only a smartphone.
I'm responsible for the technical architecture and implementation of their iOS applications and related server-side technologies.
At Hydric Media I built music-related apps for some of the world's leading music labels, brands and companies.
At Skedulo, I was responsible for the architecture and engineering of the native mobile apps for their innovative Salesforce-backed remote workforce scheduling solution.
I worked for Oomph, where we built the world's number one rich media content delivery platform for mobile devices. Oomph powers more than 450 apps on the App Store, including magazines such as Qantas Magazine, The Australian Women's Weekly and Coles Magazine and apps for companies such as Harley-Davidson, Westfield and Honda.
I worked on both the iOS codebase as well as the Mac-based content creation app.
I worked with a small team of developers and have experience across the whole stack, from the iPad and iPhone apps through to the Rails-based backend system.
I worked on various iOS apps for Speedwell, including the Domino's pizza app for iPad and iPhone, as well as implementing security-related code to harden a secure document management app used by several State Cabinets, as well as the Federal Department of the Prime Minister and Cabinet.
Big Bang Software was my own business in which I conceived, developed and published software which sold almost 20,000 copies and generated approximately 2 million dollars in profit.
I ran Big Bang Software with my business partner for more than a decade. I implemented all of our in-house systems, including:
I was the lead developer for all software projects worked on by the company, with my business partner responsible for UI and icon design as well as marketing.
For many years, our primary product was MenuMachine, a now-defunct web development tool for creating drop-down menus. The product was extremely successful in its market niche.
At Big Bang Software, I also performed contract work for major clients such as Adobe Systems, where I built a support tool for their web authoring software Adobe GoLive. Project was completed on-time and on-budget and was distributed with the packaged retail software.
I also worked on many smaller development projects. I worked on various projects for both Mac OS X and iOS.
John Wiley is an educational book publisher. As multimedia coordinator, I was responsible for developing and maintaining the company's web presence using a variety of technologies. I was also responsible for coordinating the development of multimedia products for educational use.
Delta Technology was a systems integrator specialising in the publishing industry. In this role I was responsible for pre-sales design, installation and post-sales support of networked information systems for the print publishing industry.
Contex Systems was a systems integrator specialising in the publishing industry. I was responsible for pre-sales design, installation and post-sales support of networked information systems for the print publishing industry, including implementing the digital switchover at Queensland Newspapers, publishers of The Courier-Mail.
In conjunction with the owner of the business, I designed and implemented one of the earliest digital photography systems in Brisbane. The system was used for both commercial photography as well as for the restoration of deteriorated photographs.
Last modified: September 22 2015